Digital Product Design
In order to maintain a healthy HbA1C, type 1 diabetics need to be able to quickly, accurately and consistently determine and track their glucose levels and predict imminent and overall Δglucose. This can help the patient prevent hypo- and hyperglycemic events, the former of which occurs approximately twice a week. (Lin et al., 2023) Existing market Continuous Glucose Monitoring devices (CGMs) are able to achieve this (ADCES Staff Writer, 2024) but the medical adhesives used by them can cause skin irritation. (Messer et al., 2018) Current generation CGMs also require peripheral devices, such as a mobile device, and an NFC connection to display, store and share data with family members and healthcare practitioners.
Type 1 diabetics are able to check their glucose levels through two methods,either blood glucose, measured manually, or interstitial fluid glucose, measured via CGM. Manual blood testing can cause scarring on the fingers, which makes it progressively harder to test blood glucose, which leads to test infrequency. Test infrequency leads to poorly managed glucose levels and more frequent hyper- and hypoglycemic events, as opposed to the average of two-four events per week. Manual blood tests also require a blood testing kit, consisting of a short spring loaded needle, an absorbent strip and blood glucose analysis device, which means that diabetic patients need to carry these peripherals with them at all times, which can get in the way of certain lifestyles and activities.
Type 1 diabetics are able to check their glucose levels through two methods,either blood glucose, measured manually, or interstitial fluid glucose, measured via CGM. Manual blood testing can cause scarring on the fingers, which makes it progressively harder to test blood glucose, which leads to test infrequency. Test infrequency leads to poorly managed glucose levels and more frequent hyper- and hypoglycemic events, as opposed to the average of two-four events per week. Manual blood tests also require a blood testing kit, consisting of a short spring loaded needle, an absorbent strip and blood glucose analysis device, which means that diabetic patients need to carry these peripherals with them at all times, which can get in the way of certain lifestyles and activities. This causes problems when patients need frequent data to maintain a healthy HbA1C, and a poor HbA1C can lead to keto-acidosis, necrotic tissue in the extremities, and potentially, death. Ideally, patients would not need any assistance to maintain an HbA1C of 6.5%
A Vector sketch of the InsuGuard Product's early iteration
The Objectives of the project are to create a device that can act as an implantable CGM device, that does not need to use adhesives, and that can be continuously used without replacement. Secondary objectives for the device would be to have hypoglycemic response Glucose injection, and an added CSII device. The project aims to lessen the prevalence of poor-HbA1C health complications, as well as comfortably lower the average HbA1C to the 6-7% range, which is considered the diabetic ideal range.
The project will attempt to achieve this aim by method of the following objectives: Increase the usage of CGM systems within the diabetic population, Increase the sampling value of the average glucose trajectory tests in order to present clearer and more accurate results, and respond automatically to hypoglycemic and hyperglycemic events, to increase time-in-range. To achieve these objectives, the product needs to have an inegrated CSII and glucose injection system, be attached to the epidermis in a way that does not irritate the skin, be easily readable to the diabetic patient, and be entirely self-contained.
In order to fulfill the requirements as stated above, the CGM/CSII system would have to be a wearable technology. This would have to be developed to be functional and stylish, as well as have a simple to use User Interface. The product was then designed as a watch/ armband combo, which could be interacted with by interfacing with the watch-face. The interface was then designed to fit a circular screen, and be interacted with via touch screen gestures. The user interface was designed to use as little text as possible, favouring simple icons, so that the user would not struggle to read the interface quickly.
A 3d Render of the InsuGuard Watch
An image depicting the Menu Page of the InsuGuard User Interface
A 3d Render of the InsuGuard Watch
An image depicting the CGM Page of the InsuGuard User Interface
The InsuGuard Logo
An image depicting the Home Page of the InsuGuard User Interface
A 3d Render of the InsuGuard Watch
An image depicting the watch-face Page of the InsuGuard User Interface
A 3d Render of the InsuGuard Watch
The first step in the creating the product was generating the 3d model. This involved first sketching some designs for the product, as well as coming up with a name for the product. At this stage, the name : "InsuGuard" was chosen, and the initial design of the watch finalised.
Following this, work on 3d modelling began, which consisted initially low fidelity shapes, and thinking about materials to be used in the construction of the 3d model. The main body of the watch-face and armband would be made of a relatively cheap, yet stylish metal, and the bands or straps would be made of a medically safe rubber or silicon material.
A 3d Render of the materials used to create the InsuGuard Watch
After selecting materials to be used for the product, the initial model was refined to include finer details, such as the buttons on the side of the watch face. and the latches on the ends of the watch-strap and the armband.
the next step was to create an interface for the product, so that it could be interacted with by the user. The interface would have to be readable on a small screen, and be able to be interpreted quickly in order to read blood glucose. With that in mind, an almost text-less interface was designed, using symbols to indicate interactable components.
The interface was then applied to the 3d model, and a studio space was created in blender, with lights and camera set ups. These were then animated in order to create the video content presented to clients as a final deliverable.
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