Game Design
The overall objective was to create a concept of a 2D platformer and then build a demo level for the game. The level had to be a minimum of 3 minutes long.
Steel Sceptre is primarily about fun. The story revolves around the Knight, a medieval knight whose sword is stolen from him. While trying to recover it, the Knight finds a handgun. The objective of the game is to retrieve the sword. The Knight then uses the Gun to defeat enemies in order to complete his goals
The game does not have any overarching moral lessons. The game simply follows the Knight’s journey to retrieve his sword. Steel Sceptre was inspired by retro platformers like Super Mario Brothers 2 and Super Metroid.
A Vector sketch of the InsuGuard Product's early iteration
The game is targeted at casual players, who are looking for a simple, yet fun experience. Another target is fans of classic titles such as Super Metroid and Super Mario Bothers 2, as the game emulates the simpler, pixel art aesthetic of those games and similar titles
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All of the individual sprites and frames were made in Aseprite, and animated as png sequences within Unity. The menu buttons and button states were made in Adobe Photoshop, and then imported into Unity. Unity was used to program the interactivity and gameplay mechanics.
The Player character is the titular Gun Knight. They are a medival knight, who has lost their sword, and found a Colt Single Action Army revolver (Artillery). The Knight’s character, beyond their motivation is kept vague. They have no distinctive features, aside from the red scarf and feather on their armour.
A 3d Render of the InsuGuard Watch
An image depicting the Menu Page of the InsuGuard User Interface
A 3d Render of the InsuGuard Watch
An image depicting the CGM Page of the InsuGuard User Interface
The InsuGuard Logo
An image depicting the Home Page of the InsuGuard User Interface
A 3d Render of the InsuGuard Watch
An image depicting the watch-face Page of the InsuGuard User Interface
A 3d Render of the InsuGuard Watch
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