The overall objective was to create a concept of a 2D platformer and
then build a demo level for the game.
The level had to be a
minimum of 3 minutes long.
Steel Sceptre is primarily about fun. The story revolves around
the Knight, a medieval knight whose sword is stolen from him. While trying to recover it, the Knight
finds a handgun.
The objective of the game is to retrieve the sword.
The Knight then uses the Gun to defeat enemies in order to complete his goals
The game does not have any overarching moral lessons. The game simply follows the Knight’s journey to
retrieve his sword.
Steel Sceptre was inspired by retro platformers like Super Mario Brothers 2 and Super Metroid.
The game is targeted at casual players, who are looking for a simple, yet fun experience. Another target
is fans of classic titles such as Super Metroid and Super Mario Bothers 2, as the game emulates the
simpler, pixel art aesthetic of those games and similar titles
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All of the individual sprites and frames were made in Aseprite, and animated as png sequences within
Unity.
The menu buttons and button states were made in Adobe Photoshop, and then
imported into Unity.
Unity was used to program the interactivity and
gameplay mechanics.
The Player character is the titular Gun Knight. They are a medival knight, who has lost their sword, and
found a Colt Single Action Army
revolver (Artillery).
The Knight’s character, beyond their motivation is kept vague. They have no distinctive features, aside
from the red scarf and feather on their armour.
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